Friday 19 October 2018

Task 1

Introduction
Animation has gone through a large amount of stages to be where it is today, without many people adding their contribution, it may not be where it is today, this task is a simple way to understand of some of the techniques and the people who have made contributions to what animation has become through the early stages for its creation of moving images.

Techniques

Persistence of vision
Related imageThe persistence of vision refers to the phenomenon that once you have seen an image for around a split second and goes away, you mind would still be able to imagine the picture. If you were to use a Thaumatrope, which would be something where somebody would draw on both sides of a piece of paper two different images, so if you were to draw a bird on one side and a cage in another and spin the paper, it would create the illusion of the bird being inside the cage. Throughout early years in animation and film, people had assumed that it was that technique which was what people were doing, instead of creating a sequence of pictures and connect run them in order. As early films had white and black points of nothing in the film, people had thought that was where other images would be.

Stop Frame
Stop framing is the technique where in animation, you would set up a physical object(s) and taking a picture of it, then you would move it slightly to another area and take another picture, when you do this enough times, you would collect a list of images, when you connect them and run them through a projector or video, it would seem like movement instead of a collection of still images, each image would last a frame or two, this technique can still be used today and during 1997 the show South park had used this technique for the cheapest way, however this can take an extreme amount of time to do.

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Frame Rate 
It refers to the amount of frames, a still image, per second, if you were to pause a film, you would be paused at a specific frame of the second of the film, usually a film would consist of 24-25 frames per second, with TV standards being 30fps (frames per second). The more amount of frames per second means that it would be harder to create for animation, harder to edit but does make the film look smoother in movement. Frames have existed for as long as films has been around, the frame contains the still image and without frame rates you would just be watching a still image rather than a bunch per second to create the illusion of moving image.

Pioneers
Joseph Plateau (Phenakistoscope)
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Joseph Plateau’s invention, the Phenakistoscope, was created in 1933 with him and his sons, the way that it had worked was that you would have a material such as or like paper, lay it horizontally and cut shallow slits along it and in-between them, you would draw images, each being similar with a small difference, once you had done that, you would lay the paper standing up and connect one side to another making a circle looking downwards, then, while looking at a specific part at the end of a side of the material, spin it, while looking through the slit, because of the subtle changes to images, it would look like natural movement. This invention was one of the first to make the illusion of moving images and had become a children’s toy during the era of its creation. As animation is a collection of drawn images, this would be known as one of the first to push the idea of animation to what it is today. At this point, this wouldn’t have been used for filming purposes, but would be one of the first steps in that direction. Most of the time, the Phenakistoscope would have stick figures doing gymnastic circus performances like back flips and juggling, they would choose to do this because it was a simple drawing and easy to replicate for each frame whilst proving movement on the page. Animation today, to create a smooth flow of images would replicate what Joseph Plateau did in 1933, they would very slightly alter the image, either physically or with digital software such as Trey Parker and Matt Stone have done both of with their TV show South Park, using construction paper and Mac computers, they lead a team that replicate Plateau's work, creating and altering each frame slightly to create a line of detailed images that creates the illusion of movement. However today, it has become much easier to get a longer strand of images and add more detail, how film and digital media can store more images to make hours of content instead of a 1 second loop, a far greater improvement since 1933.

Emile Raynaud (Praxinoscope)
Image result for praxinoscopeCreating the invention, the Praxinoscope, had been created during the 19th century, the Praxinoscope contained 12 frames of images slightly different than the other, the same kind of way the Phenakistoscope was, instead the images faced inwards and in the centre of the wheel an amount of mirrors, this way the mirrors can reach into a camera and when it goes through the lenses inside the camera, it can be projected onto a screen/ flat surface. Emile Reynaud had made seven short films from 1892-1896, his most famous short films was called Pauvre Pierrot (1892) it’s about two lovers an Pierrot comes into the room and starts singing and the two of them scare him away, during the 1800’s when film was just introduced to the world, it wasn’t used as  storytelling convention that it is today and more of a way of people to fool around with the new technology and test capabilities, hence why there is a shortage of storytelling in the film, the story is shot as an animation and was one of the first of its kind to be shown in film form. The film was originally 15 minutes long but today has been restored with 5 minutes’ length. The film is shot simplistically with one background and only the 3 characters moving.


George Pal
 An American animator/ director; he had been involved within the sci-fi, horror genre, he was mostly known for contribution to the films: The time machine (1960), The war of the worlds (1953) and When worlds collide (1951), he has made many other films from 1934-1964 collecting contribution credit from large amounts of films, his most popular three films are still held to high praise and had won many awards during their releases. George Pal is one of the most known pioneers that used models and stop motion in film while including raw footage, he would make the film and then add all of the models and have them effect the world. War of the Worlds had been created with the help of Shepperton Studios, and from that point, the studio had received huge popularity and had become one of the best film based studios in England. Academy Film Archives has been trying to preserve George Pal’s films, when George Pal had died at 72, he was working on a film called The Voyage to the Berg which has never been finished.

Developers

Willis O’Brien

Image result for willis o'brien filmsThroughout his life he had always gravitated towards being a cartoonist, during his teen years and later in his life a sculptor, this would become key parts to his films and what makes his projects so iconic. He would create human and animal sculptures, practicing this craft only getting better at it. Willis had the idea of applying molded rubber on the outer layer of his sculptors, this way he could give a style and character to his creations and a good amount of movement and stability to them. Once he released films such as King Kong (1933) it had become a ground-breaking and iconic film, it was something that people had never seen before. To this day his work is still talked about, he has also contributed his work into other films such as ‘The Beast of Hollow Mountain’ (1956) and ‘The Lost World’ (1925).  He had made a great contribution to the development of stop motion animation. However, in current day, when compared to effects with computer graphics or other animated with real effects, such as 2005 King Kong, it becomes obvious that the effects that were appreciated at the time seem dated and wouldn’t be able to hold up to the standards of today’s time. His films had been able to tell stories that have been repeated by Spielberg and Peter Jackson, proving that he wouldn’t fall into putting animation onto the screen for no reason and he would try to impact the story and most of the screen time. The animations would interact with the real world creating the illusion that it there is actually a 500 ft gorilla swatting planes out of the sky, when you have the animation contribute to the world it becomes much more believable, Willis O’Brien’s work during the time created such an impact that most people consider him the best at the time with people still discovering and appreciating his work, as much as it is dated today, he brought animation effects into film in a big way, creating imitators of his work for decades since. Today there have been other creators that has used sculptors in the same approach, such as, a recent example was the 2015 film 'Shaun the Sheep', where the entire film was made with sculptors and used the approach of stop motion animation complex stage sets and character formations, slowly moving body parts at a time, going frame by frame to create an animation that would be as seamless as possible, the same approach Willis had used throughout his career.

Ray Harryhausen
Image result for ray harryhausenImage result for ray harryhausenR. Harryhausen has become one of the most recognizable names in developing visual effects of film, while on his first film he worked with George Pal he certainly became his own. Harryhausen had been able to revolutionize the realism of real and animation coming together. Everything in his films felt real and they still do today, he had fine detail to his work. He was able to capture the power of the effects that nobody had been able to since and many fail to recreate, to call him the master of visual effects is an understatement with effects from his films during 1970’s and 80’s still being able to hold up, nothing felt as so real at the time with animation and is still appreciated today for what a technical marvel it was and is. With color coming into film he was able to make effects seem more real than what George Pal could do at the time, while with George Pal you could separate belief between people and monsters, with Ry Harryhausen there wasn’t a difference, and everything seemed to just exist. His work still has the ability to capture attention and seem realistic today. Ray had brought back classic monsters into relevance with dinosaurs, Minotaur's and cyclops’s making appearances into his film, with the amount of detail having to be worked into his figures for months as they would need to be increased in size when adding it into the film it would seem like the hard work of millions to capture the effects he could pull off with each film. With the battle of seeming seamless, filmmakers today have tried to make the quickest work possible and yet still seem as realistic as what Ray had achieved throughout his career; introduce CGI, Computer generated effects have revolutionized what we could see, yet still keeps the basis of trying to seam realistic and still keeping the approach of small details at a time, a lot of films use CGI today, from large blockbuster films such as 'Transformers' to smaller films such as 'Pans Labyrinth' that uses a mix of CGI and practical effects, it is clear that Ray Harryhausen had impacted large amounts of filmmakers to try harder and get better and realistic results.

Jan Švankmajer

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Jan S. had studied at the Institute of Industrial Arts during the 1950’s and soon became a theater director, quickly moving onto film making with animation/ Visual effects. Jan has contributed to very bizarre foreign film making, and something that doesn’t fit to mainstream audience and is very underappreciated for his work. He has a very specific way of using animation more precisely stop motion with real world people and objects. Jan S. would use specific ways characters would walk and interact with the world according to the character, with a film like Alice, most of the time animators would try to make as close to a replicate miniature size of the actor as accurate as they can, or if they had to use a doll, they would stay away from close ups or anything to slide the audiences belief for the effects. However, this is what sets him apart of the crowd, he has been able to develop his own way of using unrealistic and unconvincing objects to fit with the world, so instead of having the animation try to mimic realistic frame movement, as much as he has, he instead uses stop motion of real people just to blur the lines of realism on things that are in fact real, an effect that becomes obvious during the film ‘Alice’  (1988). Having to make the effects seem real is way too much work, but he tries to make it as convincing as possible but within the film ‘Alice’ he uses a close up on a look alike doll of the actor we see previously and with his style so out of the ordinary, it just becomes convincing in a bizarre way. When you watch his films, they don’t look realistic, but it doesn’t seem to matter, but when he uses dolls to represent dolls moving, or paintings moving in a book it looks real because that’s what he did and that is what it is.  His style could be compared with people such as Monty Python, you don’t believe that the animation exists, but his style is so out of the ordinary and made to not look realistic, you just have a new appreciation for this style of visual effects. Jan has made other films such as Greedy Guts and Lesson Faust, some of his early work easily grounding him in his own style of visual effects. His films hold up because he does the complete opposite as George Pal and Ray Harryhausen, he makes a world that you buy into in a weird way, he is still taking on projects today, with an opportunity to make better work he is a developer that’s still going strong in the industry.

Contemporary
Tim Burton
Tim Burton is one of the most famous directors making marks with films like Batman, Edward Scissorhands and other large successful films. But there is a part in his work that involves animation, weather that be recreating Gotham city, making an alien species in ‘mars attacks!’, or making fully animated films such as ‘Corpse Bride’ and ‘Nightmare Before Christmas’ he is a working director today and is still announcing new projects. His films such as ‘Corpse Bride’ which is fully animated stop motion film is still an impressive film released in 2005, a film that cost 40 million dollars to make with only making back 53 million in the U.S gross, it had become a success worldwide bringing in 117 million dollars; Corpse Bride is still a film watched by many today, this shows that many people enjoy Burtons work and has his own kind of fan base that watches anything he releases when he can make things like Batman and Beetlejuice and still be able to make stop motion animated films that is still able to become an initial success. with impressive effects and obvious work and care put into the film as well as his other animated work. He is a respectful and successful filmmaker. As a contemporary animator he hasn’t really developed the animation filmmaking process as much as many before him has, instead he contributes to the art by widening the amount of entertainment and accessibility to the art he can, he has been able to tackle large challenges with a good crew and can provide entertaining content, that will probably still hold respect and relevancy for years to come. Tim Burton has added to the pile of animations used in films and I can respect what he does, if it cant be achieved in real form, he will animate what he want to show instead, many directors would call computer graphics teams and that would be the end of it with a pleasing finished effect, but instead he uses resources to capture the effect with real sources and therefore becomes more believable, because its actually there, this becomes notable with his 1988 film Beetlejuice. If there isn’t a Gotham city for his batman movie, he will build the set from scratch https://www.youtube.com/watch?v=K6IPeC5xcmo , its large efforts like this that makes his films more enjoyable and can appreciate the work put into his film and animated films.
Nick Parks
Born in England, he had become a producer and writer for classic animation such as ‘Chicken run’ and ‘Wallace and Gromit’, classic English animations with a recognisable and unique design to them. With recent releases of curse of the were-rabbit in 2005 and a close shave in 1995, they seemed to leave a print on todays animation as they have become widely known as a household name. The curse of the were- rabbit having a budget of 20 million dollars, it had been able to bring in a large sum of 192 million dollars, https://www.imdb.com/title/tt0312004/?ref_=nm_knf_i1 proving that it was heavily watched at the time of its cinema release, when viewing the behind the scenes footage of the animations https://www.youtube.com/watch?v=DLVSEVQlXPA it is clear to understand the work put into the film, how long it would take to set up a scene of a buildings exterior that would last around 2 minutes in the film can take months to film and moths to prepare. It is this kind of pain staking work put into the films that give this style of animation such fluidity and doesn’t seem to linger on frames as much as Tim Burtons work or George Pals work would. This sets a high expectation for the studio Nick Parks that they have created themselves that pressures them into not failing, as they have a very large audience that they are dependent on for the film’s success. It sure shows the work put into the film pays off with large recognition and respect for the large fanbase that Nick Parks and the crew of the film have been able to acquire over the years.



Bibliography



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