I had used the plus and minus symbols on the keyboard, to
thicken the sound and visuals bar; using this, I was able to easily change the
volume and be able to have a smoother and less jarring ascending and descending
and introduction to new diegetic and non-diegetic sounds. I used the arrow keys
up and down to change between the next/ previous clips, being able to keep
track of the pacing and the next cuts, and in case something needed changes to
it. I used left and right of the arrow keys to specifically pin to each frame,
I did this so that I could accurately understand when to use sounds for
specific moments in the project also a way to cut a clip before a new angle is
introduced or delete a cigarette burn that informs a new shot. I used the M key
a few times to add markers to specific points, coming back to them in later
times and know specifically where the points should be used. The C key was a
way for me to easily change to cutting up clips, not having to search for the
razor tool, streamlining the process of cutting and editing parts; I changed
between the hand and razor tool the most, the hand tool being H, this way I could
drop clips into specific points in the timeline without editing the clips
themselves. I used the square brackets to easily increase or decrease volumes
to specific sounds, having the desired effect from each sound due to what
should be the loudest at each point. I used the comma key to insert clips into
the timeline. The space bar was a way to easily and quickly stop and start the
timeline. Throughout the process, the workload would be too large for Premiere
to properly play the project, because of this, it meant that I would have to
render at points, having a smoother replay, I used the enter/ return key to
render throughout the project, an efficient way to have an easier understanding
of what the clips would actually look like. I had used the backslash key to
quickly look at the overall timeline and using the mouse the quickly jump from
one clip to another when editing or dragging in new clips to fit the previous
shot. Using the copy and paste [CTRL C and CTRL V] would create an identical
version of the clip that I would already have, I could test the image such as
lowering it’s opacity without having to step backwards [CTRL Z] instead just
deleting the clip by highlighting the clip with the D key, highlighting the
clip that the playhead would be on.
Thursday, 4 April 2019
Assingment 2 Task 1 Car Chase proof
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I edited the clips mainly according to the editing decision list, earlier made. I deleted all the irrelevant and unusable footage scattered throughout each recording, having around 5 minutes of usable footage; after which, I grouped them together within a beginning, middle and ending structure, knowing all the clips that I would use and build sounds according to what would be shown on screen.
The loud car
rev was obvious at the beginning, then as soon as I was introducing other
sounds at the beginning, I lowered the volume scale after the beginning few
seconds of the engine starting.
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The
car, coming from the right side of the screen starts more powerful on the right
side and progresses through to leveling out between both sides, left and right.
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As
the character puts their foot down further on the pedal, I have increased the
volume of the internal engine, raising intensity and keeping continuity,
matching the visuals.
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I also varied the volume of
the helicopter by pinning points of the helicopters timeline and lowering them
gradually, for people not to pick up on what is happening, however might being
able to understand distance is closing and opening between the car and chopper.
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